![]() ![]() A glitch’s power should never get in the way of the enjoyment of the players or the GM. A GM should work with their glitch to not upset the normal narrative flow or intention of the game. ![]() GM'ing for a Glitch: Allowing a player to play as a glitch invests in them a degree of narrative power not normally seen in Pathfinder. In some ways they are akin to a player - somewhat metacognisant of the rules of the game. Glitches can “hack” reality, modifying snippets of the code of reality on the fly and exploiting system loopholes. ![]() Maybe it’s literally a computer simulation, a divine play where all the players dance about on marionette strings tugged by the gods, the world is the dream of a sleeping ancient, or something else of that ilk. A glitch is an individual who realizes that, on some level, reality is a simulation.
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